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DESCRIPTION |
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1.0 |
INTRODUCTION |
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1.0 |
ABOUT THIS COURSE |
What the course is and what it isn't. About the course, signup, forum, and time. |
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1.0 |
COURSE REQUIREMENTS |
What will help you benefit from the course. |
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"TIPS & OPINIONS" |
My original "tips" page was more of a spewing of opinions. |
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01-SOUND & TECHNOLOGY: |
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1.0 |
Sound |
Soundwaves, Frequency, Wavelength, Transducers, Phase, Polarity. |
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1.0 |
History / How sync changed it all |
A few words on history and quite a bit on sync and overdubs |
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1.0 |
Dynamics |
It's all about change! |
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1.0 |
Analog / Digital |
Basic differences and a little about both. |
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1.1 |
A Digital World / Good Side |
Digital is awesome! |
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1.3 |
A Digital World / Bad Side |
A juicy and controversial rant against Digital (with an important REPLY) |
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02-RECORDING: |
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Recording Studios |
Controlled acoustics. |
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Monitors |
The importance of knowing your monitors. |
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Headphones |
Cues, etc. |
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Audio Electronics |
How things work, tubes > chips, ground hums, etc. (guest lecture by maintenance guru). |
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1.0 |
Signal Flow |
Signal flow and sound purity (less is more). |
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Consoles |
What they are and how they work. Channels, sends, inserts, talkback, etc. |
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The Engineer |
You. |
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Microphones 1 |
Types, Polar Patterns, Stereo, M/S |
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Gain Structure |
Avoiding unintentional distortion, leaving room for surprises. |
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Room Mics |
When and how to use/lose/tune your room. |
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Recording |
Capturing the performance. |
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The Tape Machine |
Storing sound. |
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Keeping it Pure 2 |
Simple recording paths are better…sometimes. |
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Microphones 2 |
Placement. Avoiding Feedback. |
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Recording Drums |
Drums and Microphones. |
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VIDEO / Drum Microphones |
Drum mic choice and placement |
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VIDEO / Kick Mic Approaches |
Open (single) head kicks vs. Closed (double) head kicks. |
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VIDEO / Kick Mic Placement 1 |
Open head kick mic placement - specific examples CAMERA MIC |
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VIDEO / Kick Mic Placement 2 |
Open head kick mic placement - specific examples ACTUAL KICK MIC |
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1.0 |
VIDEO / Kick Mic EQ |
Now that we have the kick mic, let's EQ it! |
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Reording. Ac. Bass |
Micing, Pickups's, Compression. |
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  1.0 |
Recording Elec. Bass |
Micing, Direct, Compression, Bootsie. |
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Recording Ac. Guitar |
Micing, Stereo, etc. |
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1.0 |
Recording Elec. Guitar |
Micing, Stereo, etc |
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Recording Piano |
Micing, Multiple mics, Isolation, |
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Recording Organ & Rhodes |
Micing, Distance, Stereo. |
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Recording Horns & Winds |
Micing. |
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Recording Percussion |
Micing (Conga > Belltrees and beyond). |
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Recording Vocals |
Micing, Compression, Manual Rides to Tape. |
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Recording Backing Vocals |
Micing, Compression, How to work FAST. |
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Recording Anything Else |
Searching for the right placement and microphone (notice the order!) |
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Intimate Recording |
Capturing quiet. |
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Rec. MIDI |
MIDI. |
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Software |
Computer Software. |
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Basic Tracking |
Recording the song. |
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Overdubs |
Refine and add more parts. |
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Punching In/Out |
Fixing parts by recording over them while the artist performs again. |
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Trench Work |
Flying, moving, pitching, and not telling anyone… |
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Running a Session |
How to keep everyone happy and get good results from a session. |
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Ruining a Session |
How to make sure that nobody ever wants to hire you again. |
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03-GUERILLA RECORDING: |
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GR Basics |
Welcome to the Jungle - making more with less. |
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GR Tools |
Tools o' the trade. |
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GR Studio Setups |
How to get up & running when you're down & out. |
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GR Recording Basic Tracks |
Guerilla Recording as easy as 1-2-8 |
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1.0 |
GR Overdubbing |
Expensive overdubs without the price. |
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04-PROCESSING: |
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Pure vs Not |
When to leave it alone and when to change it. |
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Distortion |
Too much of a bad thing can be a good thing. |
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Compression |
Bringing up the quiet parts and pushing down the loud parts. |
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Limiting |
Cutting off dynamics past a certain point (think of a basketball team standing in a child's playhouse). |
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Gating |
Gating for noise reduction, Gating for effect |
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Expanding |
Gentle gates. |
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Keyed Effects / De-essing |
Triggering effects from other sources, even EQed sidechains of the same source. |
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Delay |
Delay, Echo, Matching tempo, etc. |
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Phase Shifting |
Small Delay with a wiggle. |
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Chorus |
Small Delay with another wiggle. |
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Flanging |
Small Delay with wiggle that feeds back. |
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Reverb |
Chambers, Plates, Tap Delays, Digital Reverbs, IR. |
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Envelope Effects |
Adding funk. |
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Aural Exciter & BBE |
More hair or more air? |
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Guitar Boxes |
They rock in more ways than one. |
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Automated Effects |
Dynamic Effects. |
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05-MIXING: |
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Why Mix? |
Can't I just let the tracks play the arrangement? |
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How I Mix |
The process I often find myself following while mixing. |
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AB to CD |
Comparing to other work. |
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Band Dynamics |
Everyone gives and takes. |
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Individual Dynamics |
Volume, Tone, Intimacy…it all changes. |
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The Song |
Do you really understand exactly WHAT are you mixing? |
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Instrument Roles |
What instruments tend to perform what functions, and why they don’t have to. |
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Passing the Ball |
Intro, Melody Lines, Vocals, Solos, Catchy Hooks…and if people catch and carry the ball themselves after the song ends. |
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Stereo and Beyond |
Mono, Stereo, Eno's 3-speaker setup, Quad, Dolby Surround, 5.1, 8.1 and beyond (and mixing for each). |
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Getting Sounds |
What should each instrument sound like? |
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Midrange 1 |
Be careful. Expect and allow change. |
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1.0 |
Creating a Mood |
Does the song need "mood lighting"? What if the tracks are in a bad mood? |
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Using Delays |
Echo parts, make rhythms, etc….ET Thorngren. |
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Reverb |
Creating and using spaces without making mud. |
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Silence |
A very effective tool when working with sound. |
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Stereo Compression |
Smooshing the whole thing together. |
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Vocal Sounds |
Clear, round, big, intimate, raging, sibilance, pops, doubling, etc. |
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Vocal Placement |
Where and how loud? |
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Dynamic Rides |
I keep telling you, change is good! |
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Puzzle Pieces |
Fitting things together. |
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1.0 |
VIDEO / Kick Mic EQ |
This page is in the Recording section, but what is listed also applies to MIXING. |
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Mixing Drums |
Too much to list here. |
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Mixing Bass |
Too much to list here. |
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Mixing Guitars |
Too much to list here. |
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Mixing Piano and Keyboards |
Too much to list here. |
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Mixing Orchestras |
Too much to list here, but the word "dynamics" is used more than once. |
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Stereo Placement & Width |
How to use BOTH speakers instead of just making things twice as loud. |
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Dense Mixes |
When there's just too much stuff. |
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Psychoacoustics |
Hearing, direction, and imagination. |
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Automation |
Capturing YOUR dynamics so you only have to do it once. |
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The Fade |
More than just the end of the song. |
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Is it FINISHED? |
When to know when it's done (or when to put it aside for the time being). |
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Clarity |
Hearing everything. |
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What sound is right? |
How expensive should your mix sound? Aiming for specific sounds. |
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Remixing |
Alternate versions and different directions (from a different mix pass to a whole new production). |
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Changing & Replacing Parts |
When what there is just isn't what you need for what you want to do. |
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Console vs Computer |
Mixing out of a computer. |
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GR Mixing / CPU |
Guerilla Mixing / How to get the most plug-in power from a limited computer system. |
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1.0 |
VIDEO / The first 10 minutes |
The First 10 minutes of mixing for Ro Tierney |
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06-MIX DECONSTRUCTION: |
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01 Cindy Mack |
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1.0 |
A. VIDEO / Introduction |
Introduction to DEconstruction |
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B. VIDEO / Mixing in Logic |
Welcome to Logic! |
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C. VIDEO / Why Ride? |
WHY I spend so much time on dynamic rides. |
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D. VIDEO / Guitar Solo |
Automated volume, pan, reverb and delay. |
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E. Bass |
Bass EQ and Multi-Compression |
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F. VIDEO / Lead Vocal Pt 1 |
Lead Vocal EQ and *DYNAMIC RIDING* |
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G. Lead Vocal Pt 2 |
Using reverb and delay to create a vocal space |
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Complete ProTools LE mix |
A complete mix demo, using only stock ProTools LE. * COMING SOON * |
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07-MASTERING: |
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What is Mastering? |
Isn't it done already? |
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Loud vs Dynamic |
Should your song be as loud as the radio commercial if you lose intimacy? |
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Master while Mixing? |
Can this be done while mixing instead of being a separate process? |
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08-POST & OTHER WORK: |
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Editing |
Chopping up songs (or parts) for timing, performance, etc. |
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Foley |
Making sound effects. |
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Film Mixing |
Mixing dialog, sound effects, music, (etc) to picture. |
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Jingles |
The world of advertising. |
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Voiceovers |
Just the voice. |
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Forensic Audio |
Just the facts. |
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Live Mixing |
Making bands sound great live, working with the room, feedback, rides and effects, etc. |
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09-OUTPUT: |
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What format? |
1/2" or MP3? |
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Special versions? |
Making variations (different mixes, mono versions, etc). |
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CD & Web output |
Understand how people will hear your mix. |
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Redbook and Codes |
CD tech. |
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10-FOR MUSICIANS: |
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Mic Technique for Singers |
Don't just compress your voice! (I will recruit help for this). |
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Making Beats |
Simple tutorials for getting a beat together. |
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Guest Lectures |
Guest lectures from friends and peers. |
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11-PRODUCING 101: |
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The Artist |
So…what makes YOU so special? |
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The Song |
Finding the right song for your artist. |
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Arranging |
More than just parts. |
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PreProduction |
Getting ready so you do not waste time, money and creativity during the actual sessions. |
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Producing Music |
Getting the most out of the musicians while they are in the studio. |
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Tight Tracks |
Pull out the microscope and lets fix what we find. |
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Producing Vocal Sessions |
Getting the most out of a singer in the studio. |
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Comping Vocals & Instruments |
Combining the best from different performances into a single track. |
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Production Teams |
Getting the right people to help. |
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Capturing the Demo |
Why so many demos feel better than the "real" version. |
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Roadblocks |
Things that can slow down (or even stop) a project and how to (try to) minimize their chance of happening. |
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Guest Lectures |
Guest lectures from friends and peers. |
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12-BUSINESS: |
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Clients |
People that pay you to do what you love. |
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Client Involvement |
Should they tell you what to do or leave you alone? |
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Musicians in the Studio |
Keeping them happy and avoiding problems. |
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Getting paid |
Billing |
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Management |
Getting someone else to deal with the business. |
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Marketing |
Selling yourself. |
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Making lots of money |
(this space for rent) |